Jan 18, 2007, 12:23 AM // 00:23
|
#1
|
Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
|
Condition Mage [Scholar]
Scholar/Sage/Specialist...
Trained to find the weakness of the foe, they can string high damage spells together much like an assassin would chain attack. They can also change the battle to their favor, making their spells more adaptable to the situation.
Attributes
Torture-Primary-Whenever target foe receives a condition it lasts 2% longer per attribute level and cannot be removed for 1 second for every 3 attribute levels. (any other effects still happen*)
Seals-no inherent effect blah blah blah. This attribute makes seal spells, which do a lot of damage based on conditions the opponent is undergoing, stronger.
Shields-no inherent effect blah blah blah. These help stop specialized damage to allies.
Encantations-you can maintain your encantations for 4% longer per attribute level. Encantations effect every ally or foe in the area.
*If target foe was suffering from bleeding, and a foe monk used Restore Condition, it would still heal for the indicated amount, it just would not cure them. Reapplying the same condition does NOT reset the 5 second time limit.
Weapons
Book: 10-20 (elemental) damage. (Torture, Encantation)
Shield: +7energy, +10 armor. (Shields)
Focus: +12 energy (Seals, Torture, Encantation)
(staves? naw...)
Books can attack from shortbow range. They are not projectiles, but autohitting damage. (thats why its lower... maybe more though )
60 Base armor. 30 (armor base) energy.
Special Insignias/armor:
+10 armor while affected by an encantation.
+15 armor against foes suffering from a condition.
Last edited by Trylo; Jan 18, 2007 at 01:25 AM // 01:25..
|
|
|
Jan 18, 2007, 12:50 AM // 00:50
|
#2
|
Jungle Guide
Join Date: Jan 2007
Guild: The Elite Lords of Chaos [LoC]
Profession: R/
|
The "Torture" attribute might be a tad overpowered...irremovable Dazed that lasts 25 seconds?
|
|
|
Jan 18, 2007, 01:21 AM // 01:21
|
#3
|
Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
|
the condition cannot be removed for 5 seconds at 15+ attribute level. if it lasts longer than that it can be removed. ill change the description to make a little more sense.
the highest lasting dazed is somewhere close to 20 seconds i think (with broadhead arrow). So we have 5 seconds where it cannot be removed, and then it would last 30 seconds at 15 torture. so yeah... just bring a condition removal like all teams do.
|
|
|
Feb 02, 2007, 10:00 PM // 22:00
|
#4
|
Desert Nomad
Join Date: Aug 2006
Location: Trust me you dont want to know my Chasms of Despair
Guild: Zaishen Brotherhood
Profession: N/Me
|
sounds good so far
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 08:31 AM // 08:31.
|